Some procedural materials created in Substance Designer as part of my own "one material a day" challenge (less than 24 hours per material). No photos or external textures used except for reference


Gold filament

Retro audio panel

Cushioned leather

Quilt

Kintsugi porcelain - Koi fish variant

Kintsugi porcelain - Koi fish

Kintsugi porcelain

Burlap

Cobblestone (YT tutorial)

Stylized rocks on grass, low poly

Old cobblestone road

Koffing

Circuit board

Rocky ground

Ornate column

Embroidery

Ice cream

Honeycomb

Street ground tiling

Treasure pile

Single treasure items

Future tech surface

Gold coin

Desert rose

Hi tech surface

Cobblestones

Fur

Fantasy lava

Alien organic rock

Basketball

Ferrofluid

Demonic eruption

Iron Man tech

Wire fence

Zelda stained glass

Volcanic rock

Ornament

Hearthstone ornament

Desert rock

Warning

Ancient tech

Scales

Disease surface

Alien terrain

Alien ground

Alien skin

Mylar cloth

Copper rock

Mossy bark

Stylized rocks

Mosaic

Carbon fiber 1

Carbon fiber 2

Denim

Leather

Old couch

Engine vent

Amethyst rock

Marble

Gothic ground decor

Mossy cliffside

Snow and ice

Cactus

Riverbed

Riverbed (dry)

Basket weave

Chainmail

Container box

Metal structure

Roots on bricks

Alpaca wool

Wool

Grass field

Coated car paint

Sequins

Ornament

Carbon fiber armor

Lava rocks

Beach sand



























