
Developed by Mercurysteam Entertainment
Published by Konami, released in October 2010
Tasks:
- About half of level design (minor and major gameplay beats, including boss fights, general level pacing)
- Most puzzle designs
- Book menu design (including text writing for +100 possible pause screens, collectible scrolls, enemy, weapon and power up descriptions)
- Some combat and progression balance
- DLC gameplay beat and boss design