
Developed by Capcom Game Studio Vancouver
Published by Microsoft/Capcom, released in December 2016
Tasks:
- Second pass at metagame design after the designer working on it was moved off to a different project
- Implemented many of the skills and metagame systems using LUA and in-studio tools
- Lead designer for online mode, which was only added to the game once it was months away from release
- Implemented some of the online systems (mission delivery system, loot zombies...)
- Designed and prototyped 4 new boss characters exclusive for online mode
- Lead designer for the DLC package "Capcom Heroes"