Developed by Capcom Game Studio Vancouver
Published by Microsoft/Capcom, released in November 2013
Tasks:
- Designed and balanced the complete metagame experience from scratch when the game was close to release (player skills, progression pacing, metagame loops...). The whole design was implemented in only a few weeks.
- Implemented some of the skills and metagame systems using LUA and the in-studio scripted behavior tree system

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